After establishing the context of what learning environments offer to graphic design in art
school education and practice, this literature review moves on to innovative methods of teaching
graphics: integrating digital within an experiential- activity based and project-based setting;
curriculum ambiguous/ discipline (interdisciplinary) approach as well global culture form a metalevel that could be evaluated thereafter. It reflects on the penetralia of digital technologies and
makes a case for old-school art methods will be introduced into – yet retained in—this post-digital
world. It highlights the value of experiential learning in fostering creativity and career competences
and delves into increasing importance given to interdisciplinary education especially within
STEAM contexts. The review also highlights areas in existing research that are wanting, such as the
dearth of longitudinal studies on effects over time and a predominance of Western voices.
Suggestions for research priorities were the creation of diagnostic tools, sustainable practices,
culturally inclusive pedagogies and ethical issues related to emerging technologies (AI/AR/VR).
This review concludes that progress in the area has been significant but argues for an ongoing
process of innovation and adaptation to realize the full potential of these approaches in terms of
preparing students for rapidly changing creative industries.
Innovative methods of teaching graphics in art schools: a literature review
Published September 2024
Abstract
Language
English
Keywords
innovative teaching methods
graphic arts education
digital tools
experiential learning
, interdisciplinary approaches
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